Sound Effects and Ambience Recording


Capturing authentic environmental audio, intricate foley details, and bespoke sound design elements for film, games, commercials, social media or any project.

Real-world sounds are typically recorded in the field or on location, and there are numerous recording setups and techniques to utilise, each suited to different situations and production needs.


MONO

Mono is the default audio format for sound effects that do not require stereo width or spatialisation. Mono sound effects can be used in any type of mix from standard stereo to immersive audio formats such as Dolby Atmos. Although mono files cannot convey movement independently, they are easier to pan than stereo or multichannel recordings.

Mono recordings are captured using a single-point microphone, typically high-quality models like the Sennheiser MKH-8060 shotgun or the Sennheiser MKH-8050, to ensure focused, clean audio.


STEREO

Stereo recording is the preferred format for sounds that feature one-dimensional motion, for example left to right across the soundfield. While motion can be simulated by panning mono sound effects, true stereo recordings generally provide a fuller, more natural sense of movement and spatial depth.

Stereo provides a sense of width that can enhance the dynamic and immersive qualities of certain sounds. It is particularly effective for capturing large sound sources such as urban and rural areas, forests, beaches and dense birdlife as well as general backgrounds and ambient sounds.

Stereo recordings are made using various techniques, including dedicated mid/side microphones, paired left/right capsules, and individual microphones arranged in specific layouts tailored to the space and source.


SURROUND / AMBISONICS

Ambisonics is a multichannel spatial audio format capable of capturing and faithfully reproducing a complete three-dimensional soundfield, including sounds originating above and below the listener. It preserves directional and ambient information for immersive playback and flexible post-production manipulation.

The Ambisonic format is ideal for representing the full scope of a soundscape with greater spatial resolution than typical surround formats. Because Ambisonic audio provides a complete sphere of sound, it brings to life immersive details—such as the layered hustle and bustle of a city, the subtle directional calls of wildlife, or the rustle and depth of a forest—creating a more convincing sense of presence and environment.

Ambisonic recordings are made using the Sennheiser AMBEO.


RECORDING EQUIPMENT

Various recording devices are available to use depending on the project, location, or the specific type of recording required.

For most recordings high-end Sound Devices recorders are used as they deliver exceptional sound quality and offer the flexibility needed to accommodate the requirements of any project.

For more stealthy or quick recordings, compact handheld stereo recorders from Sony are typically used, offering convenience and reliable audio capture on the move.


RECORDING QUALITY

Most recordings are captured at 24‑bit @ 48 kHz, though higher-resolution options such as 32‑bit float and sampling rates up to 192 kHz are available depending on the project requirements and the specific sound source being recorded.

32-bit float offers an enormous dynamic range, effectively preventing digital clipping and providing excellent headroom for very loud sources such as fireworks, cars, and aircraft; this delivers significant practical benefits in both capture reliability and post-production flexibility.